Game Prototyping
In the MAT 168 Game Prototyping course, one of the projects that students enjoy the mostĀ involves advanced game character implementation.
The process of character creation and implementation "in-game" is an aspect of the MAT 168 Game Prototyping course that students enjoy most.Students learn how characters are modeled, textured, rigged, animated and fully optimized for use "in-game" - with hands-on exercises using 3DVIA Virtools 5.0 and a range of character assets prepared in 3DS Max and Maya.
